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-24 GIF slots 2 banks
- ~100 differents glitching fx.
-canvas 2D and Webgl shaders.
-Different modes of mixing and compositing.
-Luma / Chroma key
-Video / webcam support
-DRAG AND DROP gifs direct from CHROME
-Record as gif, webm video or PNG sequence
-Audio reactivity, peak controler
-Midi support (clip triggering and sliders assignation)
-Automations via 12 assignable lfos.
-32 steps sequencer.
-Giphy.com public api support.
-web crawler to extract gifs from given url.
-Full VIDEOPONG.NET API integration.
-Quick acces to over 20k vj loops and your own account.
-Instant upload of newly recorded clips.
-8 bit emulators (SEGA game gear / master system, Nintendo NES / FAMICOM , COMMODORE 64).
-Different color themes
Retail price is 25 euros.
GGV is the most advanced project i have done and represent several hundreds hours of work durring the past years. I could give it for free but Web hosting and dedicated servers cost a lot money so buying this software for a few euros is the best way to maintain all services online
You will get acces to all future updates untill v.2.0 and my infinite gratitude.
I have a lot of ideas that i would like to implement in the application.
So in the future you can expect several things comming in the updates like:
-modular interface for sources and fx chains.
-mp4/webm video source support
-embeded 8bit emulators
-fast loading kit format.
-giphy.com api support if asked.
-dedicated server to exchange kits and live code snipets.
-better code optimisation and performance
-maybe your ideas...
Funding this software is the best way to help those ideas become a reality.
A computer running a x64 version of Windows, OSX or Linux , with a fast CPU (Intel i5,i7, amd FX or Phenom2), 4 go RAM (8 or 16 is better) and a Webgl capable GPU.
Try the online version it's free,and gives you an idea of what it outputs, there is just much much more features in the standalone and i will integrate any new features in priority for it.
If the online version is not enought for you and you are really motivated just get in touch with me.
The more fx you add the slower it goes...
No I don't know yet if it's doable using nodejs and electron. But if it's possible I'll do it. On mac there is Syphoner and it seems to work great with GGV.
GGV uses GIF as assets witch are most of the time low rez and is built on the canvas 2D API witch is quite slow when it needs to apply CPU intensive filters on huge images in real time. since v0.8.6 You can record up to 1080p resolution, but i don't recommand gif as output format.